# 导入需要的模块和函数
import pygame
from pieces import pos_numbers, pieces, get_piece, switch_player, draw_board

# 定义检查胜利者的函数
def check_for_winner():
    # 根据游戏规则判断是否有胜利者
    # 如果有胜利者，返回 True
    # 如果没有胜利者，返回 False
    return False

# 省略了玩家选择棋子的代码...

# 初始化游戏状态
done = False
won = False
player1 = None
current_player = player1

# 开始游戏循环
while not done:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
        elif event.type == pygame.MOUSEBUTTONDOWN:
            if not won:
                if current_player == player1:
                    pos = pygame.mouse.get_pos()
                    for piece in pieces:
                        if piece is None or (piece.color != current_player.color and piece.color is not None):
                            continue

                        distance = ((piece.cx - pos[0]) ** 2 +
                                    (piece.cy - pos[1]) ** 2) ** 0.5
                        if distance < piece.radius:
                            if piece.can_jump(get_piece(last_move.pos_number)):
                                piece.move(last_move.pos_number)
                                won = check_for_winner()
                                switch_player()
                            elif piece.can_move_to(last_move.pos_number):
                                removed_piece = get_mid_piece(piece.pos_number, last_move.pos_number)
                                pieces[pieces.index(removed_piece)] = None
                                piece.move(last_move.pos_number)
                                won = check_for_winner()
                                switch_player()

    # 绘制游戏界面和当前游戏状态
    draw_board()

    if won:
        done = True

# 关闭 Pygame 库
pygame.quit()